If you want to win more ranked matches in Tekken 8 with Yoshimitsu, you need a solid set of essential moves.
As a Tekken God Supreme player, I’m sharing my personal Yoshimitsu moves list, tested and proven in high-ranked play.
Whether you’re a beginner or looking to refine your gameplay, this guide will show you the best Yoshimitsu moves, how to use them, and how to apply the Tekken 3-Way Deadlock to outsmart your opponents.
Why This Guide Will Help You Climb the Ranks
When I started Tekken, I had no idea which moves to rely on. Back in the Tekken 7 era, a legendary Yoshimitsu blogger in Japan helped me through his articles — but he’s no longer updating his blog.
Now, it’s my turn to pass on the knowledge.
This is my Yoshimitsu moves list — the exact toolkit that carried me to Tekken God Supreme.
Tekken 8 Yoshimitsu Moves List
50/50 Mix-Ups
Use these to pressure your opponent up close with unpredictable mids and lows.
• [3,4] Ushiwaka
• df+2 Tsuka Atemi
• u/f+3 Rising Knee
• u/f+4 Homing
• f,f+4 Fubuki
• 3,1 Emma’s Flame
• db+4 Nozuchi Fumi
• df+3,3 Manji Low
• Crouching df+4 Knee Cap
• Crouching df+4 (NSS) Spinning Cleave
Keep Out Moves
Prevent your opponent from approaching — perfect against aggressive players.
• df+2 Right Uppercut
• [3,4] Ushiwaka
• Crouching df+4 Knee Cap
• 1+4 Flash
• f,n,d,df+2 Flashing Steel
• 1 Jab
Whiff Punish Tools
Punish missed attacks for big damage.
• b+2,2 Kugiuchi
Tricky Pair
Moves that create mind games and confuse opponents.
• 3,1 vs 3,2,1+2 Cleansing Sword
How to Use This Moves List
Your job is to counter your opponent’s strategy by recognizing whether they’re using:
1. 50/50 Mix-Ups – Mid/low guessing game.
2. Keep Out – Long-range denial.
3. Whiff Punish – Capitalizing on your missed attacks.
These are called the Tekken 3-Way Deadlock, a concept often explained by top player Mr. Nobi.
Think of it like rock-paper-scissors:
• Keep Out beats 50/50
• Whiff Punish beats Keep Out
• 50/50 beats Whiff Punish
Applying the Tekken 3-Way Deadlock
• Step 1: Observe your opponent’s style. Are they aggressive, defensive, or reactive?
• Step 2: Use the counter-strategy from the Deadlock.
• Beginner Tip: At lower ranks, most players spam 50/50. Your best answer is Keep Out.
For Yoshimitsu, df+2 is a great Keep Out move — it launches and has relatively low risk.
Which Style Should You Learn First as a Yoshimitsu Player?
If you’re just starting out, master Keep Out moves first.
Yoshimitsu doesn’t have a lot of them, but they’re very strong when used correctly.
Keep Out Range Matters
If you throw a Keep Out move too close and whiff, you’ll get punished.
The goal is to at least make your opponent block.
From longest to shortest range:
[3,4] Ushiwaka > df+2 > Crouching df+4 > Flash
Final Tips for Ranked Matches
• Bookmark this Yoshimitsu moves list and keep it handy while you play.
• Learn every move’s range and frame data for maximum safety.
• Always apply the 3-Way Deadlock mindset — counter your opponent’s approach, don’t just react.
• Mix up your options to keep your gameplay unpredictable.
Join the Yoshimitsu Clan
If this guide helped you, share it with other Yoshimitsu players!
I also post detailed Yoshimitsu tutorials on my YouTube channel — subscribe and level up your gameplay.
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